The latest version adds a compressor node and added a sample on how to use it, as well as how to use it as a limiter.
I have a couple irons in the fire right now, but I'm thinking I might make a google native client version of sound sorcerer that saves/loads files from your google drive. This way it works on more operating systems and saves your files in the cloud.
I'm also thinking about adding an option to sound sorcerer that lets you export your work as C++ source code with no external depencies. This way, you could prototype something in sound sorcerer, then export it to drop into an FMOD callback, or a VST plugin, or whatever you want.
There's lots of changes I have in mind for some SS things too like adding meters to nodes, having more things work with db instead of volume (or letting you choose which), and letting you make custom nodes by combining other nodes together as submodules.
Time permitting, hopefully I can focus on SS some more than I have been!